Dark history lures people and will inevitably become a part of tourism offer in any popular destination. Can we turn it into a transformative learning experience? We’ll try to answer this question using the example of Witch Hunt Quest from the Secret Zagreb Quests program at the seminar on transformative games, which will take place this June in Sweden.
Transformative gamification is a field that offers opportunities for fostering a more humane society and exploring the therapeutic applications of play. We can’t wait to hear what the scientific community thinks about our real-world examples!